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Welcome to old-computers.com, the most popular website for old computers.
Have a trip down memory lane re-discovering your old computer, console or software you used to have.

There are actually 1244 systems in the museum.


SHOW ME A RANDOM SYSTEM !

   LATEST ADDITIONS
APF M1000 / MP1000
The APF M1000 was released in 1978. It's a Video game system cart based, comes with 2 non-detachables joysticks with a numeric keypad on each ones (look likes a mini-calculator with a joystick), has "Reset" & "Power" buttons on the unit. Only could be played on a Color TV only. This system seems to have been the pack-in unit with Imagination Machine. The APF MP1000 was released in 1978. This system is basically the same as the M1000 model and both syste...
SOUNDIC SD-290 Programmable Colour Video Game
Though different in shape, the Soundic SD-290 is internaly the same system as the Rollet Video-Color, the Hanimex HMG-7900 and the Soundicvision SD-200. This SD-290 model was sold worldwide through different brands (in France for example by ITMC and JouéClub)... All these systems were surely produced by Soundic in Hong-Kong as they have code-names like "SD-2xx" (where SD would mea...
ATARI  Stunt Cycle (model SC-450)
The following description comes from www.atariHQ.com website, especially the Stunt Cycle dedicated page : "Considered by many collectors as the coolest of the dedicated (non-cartridge) Atari home consoles, Stunt Cycle allowed aspiring Evel Knievel wannabes the joy of performing knarly stunts -- without the risk of breaking one's neck. Tons of tricks to pull off he...
VICTOR V-Saturn
This version of the Saturn was produced by Victor (better known in the U.S. and Europe as JVC) under licence from Sega. It is functionaly identicle to the Sega version of the console, the only change is a different splash screen when the console is switched on. There are two different versions of the V-Saturn: V-Saturn (RG-JX1): This is the first version, released on November 22nd 1994. The top half is grey and the bottom half is black. It has oval bu...
SAMSUNG Saturn
This version of the Saturn was produced by Samsung under licence from Sega exclusively for the Korean market. Unusually for the Saturn there seems to only one version of this particular console (SPC-ST2). It features a stange mix of components from the different versions of the Saturn available elswhere. The case is of the early oval buttoned type but uses the motherboard from the newer round buttoned type, resulting in some strange characteristics. For ...
HANIMEX  SD 070 Colour (programmable TV-game console)
This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two detachable controllers with one analog joystick and one fire button each. The control panel is composed of 10 buttons to select the different games offered by each cartridge (10 being the maximum). Difficult...
SEGA SG-1000 Mark II
Very similar to the SG-1000, the SG-1000 Mark II was just a minor update consisting mainly of cosmetic changes. The case was redesigned and the joysticks of the Mark I were replaced by joypads which could be stored in built-in holders located on either side of the console. There was also built-in port where a keyboard could be attached, effectively turning the console into a computer. However, the Mark II was still outsold by it's computer counterpart, t...
SNK Neo Geo Pocket Color
Following the surprise withdrawal of the Neo Geo Pocket, SNK immediately launched the Neo Geo Pocket Color (NGPC). The NGPC was available in six different colours. Internally the hardware was almost identical to the earlier Neo Geo Pocket, but now featured a colour display. Again SNK released ports of their arcade games, but the most notable game must surely be Sonic The Hedgehog - Pocket Adventure, which was the first ever Sonic game to be released...
SNK Neo Geo Pocket
Released towards the end of 1998 in Japan, the Neo Geo Pocket was yet another challenger to Nintendo's Game Boy. The Neo Geo Pocket had great battery life (even the Pocket Color managed around 40 hours from just two batteries!), an area where so many Game Boy competitors had failed, and a number of SNK's popular arcade games appeared on the system. But the sales figures were lower than SNK were expecting and the machine was discontinued after just a few months, only to be immediately rep...
COMMODORE  Amiga CD32
In a last ditch attempt to get a foothold in the lucrative console market Commodore launched the Amiga CD32. After their previous effort with the C64 GS failed and the strange decision to advertise the Amiga 600 as a games machine that could be used as a computer it was vital that the CD32 succeeded. The CD32 is notable for being the first 32 bit CD-ROM based console ever released (the Pla...

   RANDOM SYSTEMS
UNIMEX Mark IX
This system was also marketed as the Unimex TV-10 Color with no clear cosmetic/hardware differences... See the Sanwa 9015 for more information about this system......
SEGA Wondermega
The Wondermega was released in 1992 as a joint development by Sega and JVC. It is similar to the Multi-Mega, being a combination of a Mega Drive and Mega CD, but with the added ability to function as a karaoke machine and improved sound thanks to JVC's new DSP. The system shipped with four karaoke programs and a compilation CD of four games. Two microphones can be connected to the system so users can sing along with CDs, or, thanks to a button on the machine...
MBO Tele-Ball VIII
The Tele-Ball VIII is one of the many Tele-Ball systems from MBO (a famous electronic german brand from Munich), though this particular model is one of the last (maybe the last) from the range. Early Tele-Ball systems were pure pong machines, whereas the Tele-Ball VIII offers 4 pong games (tennis, soccer, squash, practice), 2 shooting games and 2 car racing games thanks to its F-4301 chipset from Universal Research Labs. Of course these car racing games were the main marketing asset of the Te...
NEC  TurboDuo
The PC Engine Duo made it to the United States as the TurboDuo in 1992, but never reached Europe. It was marketed by new company Turbo Technologies Inc. (TTI), which consisted of ex-employees from both NEC and Hudson Soft, after the apparent failings of the TurboGrafx-16 campaign. The console contained a TG-16 and the newer Super CD-ROM˛ unit which were unified in a single case, along with the Super System Card inte...
ATARI  Jaguar
In the early '90s Atari was approached by a company called Flair Technology. They claimed that they could design a new console that would be better than the SNES and Mega Drive. Atari were so impressed that they provided funding for a new company called Flair II. The newly formed company set about designing two new machines, the 32 bit Panther and the 64 bit Jaguar. After cancelling the Panther project, Atari contracted...
COLECO  Telstar Arcade
The Telstar Arcade is maybe one of the most interesting systems made by Coleco, and also the most advanced PONG system released in America, although it played non-PONG games. Made in a triangular case, the system could play three types of games, each being played on one of the three sides of the case. Obviously, the first side allowed playing PONG games (TENNIS and the like), and the second side allowed playing target shooting games. Nothing very different from most other systems, except the ...
PALLADIUM Video-Computer-Game
The Palladium Video-Computer-Game is one of the many systems "software-compatible" with the Emerson Arcadia 2001. Though, the Emerson Arcadia 2001 is the most popular system of this console group, it was not necessarily at the origin of it. Things must be seen differently. Philips / Signetics developped a hardware platform to demonstrate the possibilities of their Signetics 2650 & 2636 chipsets. Somehow, this hardware was licenced (by Philips?) to many th...
REDANT Game Axe
This is a Famicom compatible handheld system. It is the ultimate handheld system for all Famicom fans! The Game Axe is a complete hand-held system with volume & brightness knobs, two controller connectors and even Audio/Video IN and OUT ports! Thus it is possible to use the Game Axe on a TV (NTSC) like a "normal" console. You can then turn off the LCD screen thanks to a LCD toggle switch. With the A/V IN port you can connect any video source to watch on the LCD screen. Just imagine how useful...
H.G.S. ELECTRONIC Telesport
This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two detachable controllers with one analog joystick and one fire button each. The control panel is composed of 10 buttons to select the different games offered by each cartridge (10 being the maximum). Difficult...
NINTENDO Racing 112 (model CTG-CR112)
This original system from Nintendo offers car racing games. To move your car you use the steering wheel and gear shifter. This must have been impressive in 1978. Arcade game at home! Two detachable paddles (dials) can also be used for two-players games, each player control his car with the dial, acceleration being automatic in two players games. Several switches on the control panel are used to select games and difficulty settings. Overall, 112 game combinations are possible, hence the name ...

   RANDOM ADVERTS
French promotional p...

MAGNAVOX
Odyssey

 
insert - recto

WORLDS OF WONDER
Action Max

 
Promotional picture

ROWTRON
Television Computer System

 
Japanese advert #1

NEC
PC-FX

 
Japanese advert (197...

NINTENDO
Racing 112 (model CTG-CR112)

 
French advert (sept....

SEGA
Master System

 
insert - verso

WORLDS OF WONDER
Action Max

 
Brochure - system in...

ORMATU ELECTRIC BV
Ormatu Video Spelcomputer 2001

 
Promotional picture

AMSTRAD
GX 4000

 
Promotional picture

FAIRCHILD
Channel F

 
Leaflet

INTERTON
VC 4000

 
French advert (janua...

ATARI
VCS 2600

 
French advert (1984)

COLECO
Colecovision

 
Promotional leaflet

FAIRCHILD
Channel F

 
Japanese advert #2

NEC
PC-FX

 
Brochure

PHILIPS
Videopac C52

 
Leaflet (1982)

INTERTON
VC 4000

 
Leaflet (1982) - pag...

INTERTON
VC 4000

 
German promotional p...

MAGNAVOX
Odyssey

 
French ad (nov. 1983...

ADVISION
Home Arcade

 
German promotional p...

S.H.G.
Black Point (FS-1003/FS-2000)

 
Advert #1

MAGNAVOX
Odyssey˛

 
Flyer

PALLADIUM
Video-Computer-Game

 
Leaflet #1

ROWTRON
Television Computer System

 

   LATEST COMMENTS
Bartimeus
4/13/2017
NINTENDO NES
I am an Avid Retro game collector as besides my Atari 2600 This is my all-time favorite system!

Brad
3/25/2017
ATARI  VCS 2600
I had a Sears version of the 2600. Sears actually sold the same unit under their own name. I found that if I pulled out the cartridge just a tiny bit and re$ed it again very quickly, It would sometimes go into a weird mutated version of a game. Very strange things would happen. I mainly remember doing this with the original Battleship game. I have many fond memories and have often considered buying one of those Atari "Flashback" consoles.

Loopy
3/22/2017
CASIO  Loopy (My Seal Computer SV-100)
It''s Grubby! err um... It''s Loopy!

stinky ox
3/10/2017
ROWTRON Television Computer System
Just confirming that I wasn''t crazy remembering I got one of these in 1979: here''s an ad from the shop I bought it from in Basingstoke, dated Dec 1979.

http://minotaurproject.co.uk/YakImages/videotime.jpg

Bartimaus
2/3/2017
H.G.S. ELECTRONIC Telesport
Are those controllers wireless? Or is it just the picture?

Bartimaus
2/2/2017
ATARI  VCS 2600
I picked up one of the "Darth Vader" systems with 6 games all cables and a controller for 30 $ and I can say it was well worth it. Too bad on of the games was E.T. the extraterrestrial...

Steve
1/22/2017
ATARI  Jaguar
No claim was ever made by Atari that the system was completely 64 bits across. This was the big contention that had people complaining about the ''bitness'' of the machine. It had the OPL((Object Processor Logic) not the POP) and the Blitter Chip, which were fully 64 bits across and used the fully 64 bit data bus of the system. The GPU core was a 32 bit RISC processor as was the DSP core, neither of which had any reason to be 64 bits wide. The idea was to use the GPU core to command the 64 bit parts. Unfortunately all too many developers used the 16 68k processor and choke the daylights out of the performance, hence the 16 bit looking games for the most part. The power was certainly there but the tools and the support were not. I believe there were at least 70 games plus not to mention numerous homebrews...which are still being made today.

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