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Welcome to old-computers.com, the most popular website for old computers.
Have a trip down memory lane re-discovering your old computer, console or software you used to have.

There are actually 1244 systems in the museum.


SHOW ME A RANDOM SYSTEM !

   LATEST ADDITIONS
APF M1000 / MP1000
The APF M1000 was released in 1978. It's a Video game system cart based, comes with 2 non-detachables joysticks with a numeric keypad on each ones (look likes a mini-calculator with a joystick), has "Reset" & "Power" buttons on the unit. Only could be played on a Color TV only. This system seems to have been the pack-in unit with Imagination Machine. The APF MP1000 was released in 1978. This system is basically the same as the M1000 model and both syste...
SOUNDIC SD-290 Programmable Colour Video Game
Though different in shape, the Soundic SD-290 is internaly the same system as the Rollet Video-Color, the Hanimex HMG-7900 and the Soundicvision SD-200. This SD-290 model was sold worldwide through different brands (in France for example by ITMC and JouéClub)... All these systems were surely produced by Soundic in Hong-Kong as they have code-names like "SD-2xx" (where SD would mea...
ATARI  Stunt Cycle (model SC-450)
The following description comes from www.atariHQ.com website, especially the Stunt Cycle dedicated page : "Considered by many collectors as the coolest of the dedicated (non-cartridge) Atari home consoles, Stunt Cycle allowed aspiring Evel Knievel wannabes the joy of performing knarly stunts -- without the risk of breaking one's neck. Tons of tricks to pull off he...
VICTOR V-Saturn
This version of the Saturn was produced by Victor (better known in the U.S. and Europe as JVC) under licence from Sega. It is functionaly identicle to the Sega version of the console, the only change is a different splash screen when the console is switched on. There are two different versions of the V-Saturn: V-Saturn (RG-JX1): This is the first version, released on November 22nd 1994. The top half is grey and the bottom half is black. It has oval bu...
SAMSUNG Saturn
This version of the Saturn was produced by Samsung under licence from Sega exclusively for the Korean market. Unusually for the Saturn there seems to only one version of this particular console (SPC-ST2). It features a stange mix of components from the different versions of the Saturn available elswhere. The case is of the early oval buttoned type but uses the motherboard from the newer round buttoned type, resulting in some strange characteristics. For ...
HANIMEX  SD 070 Colour (programmable TV-game console)
This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two detachable controllers with one analog joystick and one fire button each. The control panel is composed of 10 buttons to select the different games offered by each cartridge (10 being the maximum). Difficult...
SEGA SG-1000 Mark II
Very similar to the SG-1000, the SG-1000 Mark II was just a minor update consisting mainly of cosmetic changes. The case was redesigned and the joysticks of the Mark I were replaced by joypads which could be stored in built-in holders located on either side of the console. There was also built-in port where a keyboard could be attached, effectively turning the console into a computer. However, the Mark II was still outsold by it's computer counterpart, t...
SNK Neo Geo Pocket Color
Following the surprise withdrawal of the Neo Geo Pocket, SNK immediately launched the Neo Geo Pocket Color (NGPC). The NGPC was available in six different colours. Internally the hardware was almost identical to the earlier Neo Geo Pocket, but now featured a colour display. Again SNK released ports of their arcade games, but the most notable game must surely be Sonic The Hedgehog - Pocket Adventure, which was the first ever Sonic game to be released...
SNK Neo Geo Pocket
Released towards the end of 1998 in Japan, the Neo Geo Pocket was yet another challenger to Nintendo's Game Boy. The Neo Geo Pocket had great battery life (even the Pocket Color managed around 40 hours from just two batteries!), an area where so many Game Boy competitors had failed, and a number of SNK's popular arcade games appeared on the system. But the sales figures were lower than SNK were expecting and the machine was discontinued after just a few months, only to be immediately rep...
COMMODORE  Amiga CD32
In a last ditch attempt to get a foothold in the lucrative console market Commodore launched the Amiga CD32. After their previous effort with the C64 GS failed and the strange decision to advertise the Amiga 600 as a games machine that could be used as a computer it was vital that the CD32 succeeded. The CD32 is notable for being the first 32 bit CD-ROM based console ever released (the Pla...

   RANDOM SYSTEMS
HANIMEX  SD 070 Colour (programmable TV-game console)
This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two detachable controllers with one analog joystick and one fire button each. The control panel is composed of 10 buttons to select the different games offered by each cartridge (10 being the maximum). Difficult...
ROLLET Video Secam System (4/303)
This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two hardwired controllers with one analog joystick and one fire button each. The control panel is composed of 10 orange buttons to select the different games offered by each cartridge (10 being the maximum). Dif...
SEGA Game Gear
In 1991 Sega entered the handheld marked with its Game Gear console to compete with Nintendo's popular Game Boy. The hardware was pretty much a direct copy of Sega's 8-bit Master System technology which was just dramatically reduced in size to fit the handheld case. There was also an adapter called Master Gear which enabled you to play SMS games on your GG. The only real difference between the Master System and the Game Gear is that the GG has a color ...
MATTEL ELECTRONICS  Intellivision
The Intellivision was developed by Mattel Electronics, a subsidiary of toy company Mattel (yes, the same people that make the famous "Barbie doll"), specifically to get a foot into the arriving and profitable market of electronic games. The Intellivision arrived in 1979 boasting technology that far outstripped any of the competitors, so much so that it was the first real challenge to Atari. Like Atari, Mattel also marketed their console to retailers as a reb...
LEISURE-DYNAMICS Leisure-Vision
One of the many "Arcadia 2001 clone" systems. This one was marketed in Canada. See Emerson Arcadia 2001 for more info....
ITMC SD-290
Though different in shape, the ITMC SD-290 is internaly the same system as the Rollet Video-Color and the Hanimex HMG-7900. The SD-290 model was sold in France by ITMC, but could also be found under the JouéClub brand (JouéCLub SD-290)... All these systems were surely produced by Soundic in Hong-Kong as they have code-names like "SD-2xx" (where SD would mean Soundic) on their elec...
SEARS Tele-Games Pinball Breakaway (model 99713)
In 1977, a new type of ball and paddle system was launched: Video Pinball. This game also existed in the arcade under the same name, hence the home versions sold by Atari (Video Pinball, model C-380) and Sears (Pinball Breakaway, model 99713), pictured here. There even was a japanese version, the Epoch TV Block. See Atari Video Pinball, model C-380 entry for more info. The only differences are the labels, including g...
TELENG Colourstars
This is a typical system using catridges based on the different chipsets developped by General Instruments in the late 70s. Each GI chips was able to generate several games, ball games for a start, then later car racing, motorcycle, submarines, tanks and shooting games. The system has two detachable controllers with one analog joystick and one fire button each. A big numbered dial in the middle of the control panel is used to select the different games offered by each cartridge (10 being the ...
NINTENDO NES
The Nintendo Entertainment System (NES) was released in Japan in 1983 under the name Famicom. This was short for Family Computer. Hundreds of games were produced for the system and it sold very well. It had one of the most unique accessories too; R.O.B (Robotic Operating Buddy). It was controlled by flashes from the screen generated by the game itself. It couldn't do much except move around some discs from one platform to another. It was popular because it was something d...
SEGA SG-1000
The SG-1000 (also called the Mark I) was Sega's first home console. Although a market test was conducted in 1981, it would be another two years until the SG-1000 received it's full launch, putting it in direct competition with the NES. Sega's arcade background meant that a number of arcade games were converted to the system, most of which were very well done. The graphics and sound may seem primitive today, but this was cutting edge technology back then a...

   RANDOM ADVERTS
Neo-Geo advert

SNK
Neo Geo Advanced Entertainment System (AES)

 
French ad (nov. 1983...

MATTEL ELECTRONICS
Intellivision

 
Leaflet

INTERTON
VC 4000

 
insert - recto

WORLDS OF WONDER
Action Max

 
French advert (decem...

ATARI
VCS 2600

 
Leaflet (1982) - pag...

INTERTON
VC 4000

 
French advert (dec.1...

PHILIPS
Videopac C52

 
Brochure - cover

ORMATU ELECTRIC BV
Ormatu Video Spelcomputer 2001

 
Leaflet (1982) - pag...

INTERTON
VC 4000

 
Brochure

PHILIPS
Videopac C52

 
US advert

MILTON BRADLEY
Vectrex

 
French advert (1984)

COLECO
Colecovision

 
French advert (nov.1...

AMSTRAD
GX 4000

 
insert - verso

WORLDS OF WONDER
Action Max

 
Leaflet (1982) - pag...

INTERTON
VC 4000

 
French advert (1984)

COLECO
Colecovision

 
German promotional p...

S.H.G.
Black Point (FS-1003/FS-2000)

 
French advert #2 (se...

SEGA
Master System

 
Promotional leaflet ...

FAIRCHILD
Channel F

 
Promotional picture

ATARI
5200 SuperSystem

 
German promotional p...

MAGNAVOX
Odyssey

 
Promotional picture

FAIRCHILD
Channel F

 
French flyer

MATTEL ELECTRONICS
Intellivision

 
French ad (august 19...

MATTEL ELECTRONICS
Intellivision

 

   LATEST COMMENTS
Bartimeus
4/13/2017
NINTENDO NES
I am an Avid Retro game collector as besides my Atari 2600 This is my all-time favorite system!

Brad
3/25/2017
ATARI  VCS 2600
I had a Sears version of the 2600. Sears actually sold the same unit under their own name. I found that if I pulled out the cartridge just a tiny bit and re$ed it again very quickly, It would sometimes go into a weird mutated version of a game. Very strange things would happen. I mainly remember doing this with the original Battleship game. I have many fond memories and have often considered buying one of those Atari "Flashback" consoles.

Loopy
3/22/2017
CASIO  Loopy (My Seal Computer SV-100)
It''s Grubby! err um... It''s Loopy!

stinky ox
3/10/2017
ROWTRON Television Computer System
Just confirming that I wasn''t crazy remembering I got one of these in 1979: here''s an ad from the shop I bought it from in Basingstoke, dated Dec 1979.

http://minotaurproject.co.uk/YakImages/videotime.jpg

Bartimaus
2/3/2017
H.G.S. ELECTRONIC Telesport
Are those controllers wireless? Or is it just the picture?

Bartimaus
2/2/2017
ATARI  VCS 2600
I picked up one of the "Darth Vader" systems with 6 games all cables and a controller for 30 $ and I can say it was well worth it. Too bad on of the games was E.T. the extraterrestrial...

Steve
1/22/2017
ATARI  Jaguar
No claim was ever made by Atari that the system was completely 64 bits across. This was the big contention that had people complaining about the ''bitness'' of the machine. It had the OPL((Object Processor Logic) not the POP) and the Blitter Chip, which were fully 64 bits across and used the fully 64 bit data bus of the system. The GPU core was a 32 bit RISC processor as was the DSP core, neither of which had any reason to be 64 bits wide. The idea was to use the GPU core to command the 64 bit parts. Unfortunately all too many developers used the 16 68k processor and choke the daylights out of the performance, hence the 16 bit looking games for the most part. The power was certainly there but the tools and the support were not. I believe there were at least 70 games plus not to mention numerous homebrews...which are still being made today.

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