The Pippin @World (black model) is the US version of the Pippin Atmark (white model), which was sold in Japan. Apart from the different colored case, both systems are identical.
In the early 90's, several companies tried to market videogame systems based on their computers' technology as those were not selling as much as they should have to. Apple was one of them and designed the Pippin upon the hardware of their second generation Macintosh, like Commodore did with their CD32 based on the Amiga hardware.
The Pippin was first marketed as multimedia / game a machine, but after the flop of the 3DO, they re-launched the Pippin as an an internet appliance that also played games. That didn't work either, because, by the time the Pippin was ready to go, PC prices had dropped a lot.
By the way, pippin is a type of apples.
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BUILT IN SOFTWARE / GAMES
Modified version of MacOS
The controller has a direction pad, 4 buttons on the face, two on top, and three on the bottom along with a track ball in the center.
PowerPC 603 RISC Microprocessor
6 MB combined System & Video Memory 64 kbyte SRAM Store/Restore Backup
4 MB, 128 KB flash ROM
Up to 16.7M colors
Stereo 16 bit 44 kHz sampled output & input
Geoport for telephony, 2 x Apple Desktop Bus (ADB) connectors, 2 x standard Serial Communications port (RS 422/232), Stereo audio input & output, PAL / NTSC video outputs (VGA, Composite, S-Video), 2 x controller ports, 1 x phone output, 1 x PCI slot