Like Commodore did at the same time with the C64 and the C64 GS, Amstrad tried to enter the gaming market with a console based on its aging but popular 8-bit technology (CPC computers). Sadly, at a time when 16-bit gaming systems like the Sega Megadrive and Super Nintendo appeared on the shelves, the GX 4000 did not stand the comparison and soon disappeared from the market. This also marked the end of Amstrad participation into home-computing world (apart from PC compatible systems).
Like CPC+ computers, the GX 4000 have enhanced graphics and sound (DMA), colour palette of 4096, hardware sprites, hardware scrolling, and used 128 Ko to 512 KB carts. These carts could also be used by 464+ and 6128+ computers.
Only a few cartridge games were released, adding to the frustration of unlucky buyers of this system...
For more info, have a look at the CSD entry, a CPC+ technology and cartridge demonstration system.
We need more info about this console ! If you designed, used, or have more info about this system,
please send us pictures or anything you might find useful.
Audio output, 2 x digital controller connectors, Analog controller port (IBM standard), Light gun connector (RJ11 socket), Audio & RGB video output (8 pin DIN), Scart connector (audio & video), power supply socket from external PSU, power supply socket from monitor
Cartridges (512 KB max.)
NUMBER OF GAMES
Less than 40 cartridges were released
External power supply unit 11v - -(o- + or 5v DC through Amstrad monitor
990 FF (France, nov. 1990)
Playing this system leaves you with a weird feeling. It's like you played computer games ... on a videogame system! And this is not good. I would say that the GX-4000 is only a CPC computer disguised in a console. But it doesn't stand the comparison with real videogame systems and their playability like Sega Master System or NES.